73 lines
2.9 KiB
Markdown
73 lines
2.9 KiB
Markdown
TNTeam rocks!
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=============
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## Who we Are
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TNTeam consists of a mix of experienced hacker veterans, promising
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programming rising stars, and artists, all from Tunisia. Some of us
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know each other since quite a while now (Rafik and Mohamed were
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classmates since high school), met during work (Rafik and Ibtissem
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happen to be coworkers, Elyes was an intern in the company Rafik and
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Ibtissem work in) or while attending Kendo training (Rafik and Chakib
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are Kenshis). But all in all, TNTeam is made of close friends, that
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all love hacking and fine arts.
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* `Rafik` and `Mohamed` are Back-End Developers and
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architects. They'll probably will write Clojure and Java. `Mohamed` is
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an egg on twitter because he chose to. They began hacking since the
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nineties, and were coding for living for fourteen years now.
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* `Ibtissem` is an experienced Front-End infrastructure engineer,
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though also having her word to say on back-end side of things. She
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knows a couple of things about Clojure, Java, HTML5 and JS. She
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accouns for three years experience.
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* `Elyes` is a promising Web Developer, experienced in designing and
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integrating cool web apps. He will learn a 2D JS Game framework for
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this contest.
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* `Chakib` is the artist of the team. He will create unique and
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amazing artwork for our project.
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TNTeam already entered
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[Clojure Cup 2014](https://clojurecup.com/#/people/teams), and ended
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up third by public votes. So Close!
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Here's what we all look like:
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Rafik | Mohamed | Ibtissem | Elyes | Chakib
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----- |-------- |--------- |------ |--------
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## So what are we cooking for you?
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TNTeam fell in love with theme 4, which is about designing educational
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html5 multiplayer game.
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We'll be designing a HTML5 multiplayer strategy/action game to educate
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and raise awareness about online privacy and security issues. We'll
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try to show, by the means of a small wargame-like, how are people facing
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various caveats regarding the ownership of material they share on
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social networks, the security and confidentiality of their
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communications, the tracing they are submitted when browsing, the
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threats of theft of their sensitive data...
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## Technologies
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To be able to produce the game, we'll use a bunch of technologies:
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- Web Server : nginx, httpkit (for services and websocket)
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- Back end Platform: Clojure / Java 8
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- Data Store : mongodb, Redis
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- Front End : Phaser.io as a HTML5 game engine.
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We'll be hosted at a local coworking space, Cogite. These guys were
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awesome enough to allow us to meet and enter the hackathon in their
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premices!
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