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from types import StringType, ListType, TupleType
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from copy import deepcopy
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from Elements import *
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DEFAULT_TAB_WIDTH = 720
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ParagraphAlignmentMap = { ParagraphPropertySet.LEFT : 'ql',
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ParagraphPropertySet.RIGHT : 'qr',
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ParagraphPropertySet.CENTER : 'qc',
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ParagraphPropertySet.JUSTIFY : 'qj',
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ParagraphPropertySet.DISTRIBUTE : 'qd' }
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TabAlignmentMap = { TabPropertySet.LEFT : '',
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TabPropertySet.RIGHT : 'tqr',
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TabPropertySet.CENTER : 'tqc',
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TabPropertySet.DECIMAL : 'tqdec' }
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TableAlignmentMap = { Table.LEFT : 'trql',
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Table.RIGHT : 'trqr',
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Table.CENTER : 'trqc' }
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CellAlignmentMap = { Cell.ALIGN_TOP : '', # clvertalt
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Cell.ALIGN_CENTER : 'clvertalc',
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Cell.ALIGN_BOTTOM : 'clvertalb' }
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CellFlowMap = { Cell.FLOW_LR_TB : '', # cltxlrtb, Text in a cell flows from left to right and top to bottom (default)
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Cell.FLOW_RL_TB : 'cltxtbrl', # Text in a cell flows right to left and top to bottom
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Cell.FLOW_LR_BT : 'cltxbtlr', # Text in a cell flows left to right and bottom to top
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Cell.FLOW_VERTICAL_LR_TB : 'cltxlrtbv', # Text in a cell flows left to right and top to bottom, vertical
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Cell.FLOW_VERTICAL_TB_RL : 'cltxtbrlv' } # Text in a cell flows top to bottom and right to left, vertical
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ShadingPatternMap = { ShadingPropertySet.HORIZONTAL : 'bghoriz',
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ShadingPropertySet.VERTICAL : 'bgvert',
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ShadingPropertySet.FORWARD_DIAGONAL : 'bgfdiag',
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ShadingPropertySet.BACKWARD_DIAGONAL : 'bgbdiag',
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ShadingPropertySet.VERTICAL_CROSS : 'bgcross',
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ShadingPropertySet.DIAGONAL_CROSS : 'bgdcross',
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ShadingPropertySet.DARK_HORIZONTAL : 'bgdkhoriz',
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ShadingPropertySet.DARK_VERTICAL : 'bgdkvert',
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ShadingPropertySet.DARK_FORWARD_DIAGONAL : 'bgdkfdiag',
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ShadingPropertySet.DARK_BACKWARD_DIAGONAL : 'bgdkbdiag',
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ShadingPropertySet.DARK_VERTICAL_CROSS : 'bgdkcross',
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ShadingPropertySet.DARK_DIAGONAL_CROSS : 'bgdkdcross' }
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TabLeaderMap = { TabPropertySet.DOTS : 'tldot',
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TabPropertySet.HYPHENS : 'tlhyph',
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TabPropertySet.UNDERLINE : 'tlul',
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TabPropertySet.THICK_LINE : 'tlth',
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TabPropertySet.EQUAL_SIGN : 'tleq' }
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BorderStyleMap = { BorderPropertySet.SINGLE : 'brdrs',
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BorderPropertySet.DOUBLE : 'brdrth',
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BorderPropertySet.SHADOWED : 'brdrsh',
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BorderPropertySet.DOUBLED : 'brdrdb',
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BorderPropertySet.DOTTED : 'brdrdot',
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BorderPropertySet.DASHED : 'brdrdash',
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BorderPropertySet.HAIRLINE : 'brdrhair' }
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SectionBreakTypeMap = { Section.NONE : 'sbknone',
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Section.COLUMN : 'sbkcol',
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Section.PAGE : 'sbkpage',
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Section.EVEN : 'sbkeven',
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Section.ODD : 'sbkodd' }
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class Settings( list ) :
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def __init__( self ) :
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super( Settings, self ).__init__()
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self._append = super( Settings, self ).append
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def append( self, value, mask=None, fallback=None ) :
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if (value is not 0) and value in [ False, None, '' ] :
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if fallback : self._append( self, fallback )
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else :
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if mask :
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if value is True :
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value = mask
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else :
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value = mask % value
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self._append( value )
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def Join( self ) :
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if self : return r'\%s' % '\\'.join( self )
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return ''
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def __repr__( self ) :
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return self.Join()
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class Renderer :
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def __init__( self, write_custom_element_callback=None ) :
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self.character_style_map = {}
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self.paragraph_style_map = {}
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self.WriteCustomElement = write_custom_element_callback
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#
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# All of the Rend* Functions populate a Settings object with values
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#
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def _RendPageProperties( self, section, settings, in_section ) :
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# this one is different from the others as it takes the settings from a
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if in_section :
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#paper_size_code = 'psz%s'
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paper_width_code = 'pgwsxn%s'
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paper_height_code = 'pghsxn%s'
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landscape = 'lndscpsxn'
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margin_suffix = 'sxn'
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else :
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#paper_size_code = 'psz%s'
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paper_width_code = 'paperw%s'
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paper_height_code = 'paperh%s'
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landscape = 'landscape'
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margin_suffix = ''
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#settings.append( section.Paper.Code, paper_size_code )
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settings.append( section.Paper.Width, paper_width_code )
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settings.append( section.Paper.Height, paper_height_code )
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if section.Landscape :
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settings.append( landscape )
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if section.FirstPageNumber :
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settings.append( section.FirstPageNumber, 'pgnstarts%s' )
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settings.append( 'pgnrestart' )
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self._RendMarginsPropertySet( section.Margins, settings, margin_suffix )
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def _RendShadingPropertySet( self, shading_props, settings, prefix='' ) :
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if not shading_props : return
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settings.append( shading_props.Shading, prefix + 'shading%s' )
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settings.append( ShadingPatternMap.get( shading_props.Pattern, False ) )
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settings.append( self._colour_map.get( shading_props.Foreground, False ), prefix + 'cfpat%s' )
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settings.append( self._colour_map.get( shading_props.Background, False ), prefix + 'cbpat%s' )
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def _RendBorderPropertySet( self, edge_props, settings ) :
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settings.append( BorderStyleMap[ edge_props.Style ] )
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settings.append( edge_props.Width , 'brdrw%s' )
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settings.append( self._colour_map.get( edge_props.Colour, False ), 'brdrcf%s' )
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settings.append( edge_props.Spacing or False , 'brsp%s' )
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def _RendFramePropertySet( self, frame_props, settings, tag_prefix='' ) :
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if not frame_props : return
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if frame_props.Top :
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settings.append( tag_prefix + 'brdrt' )
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self._RendBorderPropertySet( frame_props.Top, settings )
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if frame_props.Left :
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settings.append( tag_prefix + 'brdrl' )
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self._RendBorderPropertySet( frame_props.Left, settings )
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if frame_props.Bottom :
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settings.append( tag_prefix + 'brdrb' )
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self._RendBorderPropertySet( frame_props.Bottom, settings )
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if frame_props.Right :
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settings.append( tag_prefix + 'brdrr' )
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self._RendBorderPropertySet( frame_props.Right, settings )
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def _RendMarginsPropertySet( self, margin_props, settings, suffix='' ) :
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if not margin_props : return
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settings.append( margin_props.Top, 'margt' + suffix + '%s' )
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settings.append( margin_props.Left, 'margl' + suffix + '%s' )
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settings.append( margin_props.Bottom, 'margb' + suffix + '%s' )
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settings.append( margin_props.Right, 'margr' + suffix + '%s' )
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def _RendParagraphPropertySet( self, paragraph_props, settings ) :
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if not paragraph_props : return
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settings.append( ParagraphAlignmentMap[ paragraph_props.Alignment ] )
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settings.append( paragraph_props.SpaceBefore, 'sb%s' )
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settings.append( paragraph_props.SpaceAfter, 'sa%s' )
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# then we have to find out all of the tabs
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width = 0
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for tab in paragraph_props.Tabs :
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settings.append( TabAlignmentMap[ tab.Alignment ] )
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settings.append( TabLeaderMap.get( tab.Leader, '' ) )
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width += tab.Width or DEFAULT_TAB_WIDTH
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settings.append( 'tx%s' % width )
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settings.append( paragraph_props.PageBreakBefore, 'pagebb' )
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settings.append( paragraph_props.FirstLineIndent, 'fi%s' )
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settings.append( paragraph_props.LeftIndent, 'li%s' )
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settings.append( paragraph_props.RightIndent, 'ri%s' )
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if paragraph_props.SpaceBetweenLines :
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if paragraph_props.SpaceBetweenLines < 0 :
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settings.append( paragraph_props.SpaceBetweenLines, r'sl%s\slmult0' )
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else :
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settings.append( paragraph_props.SpaceBetweenLines, r'sl%s\slmult1' )
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def _RendTextPropertySet( self, text_props, settings ) :
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if not text_props : return
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if text_props.Expansion :
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settings.append( text_props.Expansion, 'expndtw%s' )
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settings.append( text_props.Bold, 'b' )
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settings.append( text_props.Italic, 'i' )
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settings.append( text_props.Underline, 'ul' )
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settings.append( text_props.DottedUnderline, 'uld' )
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settings.append( text_props.DoubleUnderline, 'uldb' )
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settings.append( text_props.WordUnderline, 'ulw' )
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settings.append( self._font_map.get( text_props.Font, False ), 'f%s' )
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settings.append( text_props.Size, 'fs%s' )
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settings.append( self._colour_map.get( text_props.Colour, False ), 'cf%s' )
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if text_props.Frame :
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frame = text_props.Frame
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settings.append( 'chbrdr' )
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settings.append( BorderStyleMap[ frame.Style ] )
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settings.append( frame.Width , 'brdrw%s' )
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settings.append( self._colour_map.get( frame.Colour, False ), 'brdrcf%s' )
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#
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# All of the Write* functions will write to the internal file object
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#
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# the _ ones probably don't need to be used by anybody outside
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# but the other ones like WriteTextElement could be used in the Custom
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# callback.
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def Write( self, document, fout ) :
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# write all of the standard stuff based upon the first document
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self._doc = document
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self._fout = fout
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self._WriteDocument ()
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self._WriteColours ()
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self._WriteFonts ()
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self._WriteStyleSheet()
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settings = Settings()
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self._RendPageProperties( self._doc.Sections[ 0 ], settings, in_section=False )
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self._write( repr( settings ) )
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# handle the simplest case first, we don't need to do anymore mucking around
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# with section headers, etc we can just rip the document out
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if len( document.Sections ) == 1 :
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self._WriteSection( document.Sections[ 0 ],
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is_first = True,
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add_header = False )
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else :
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for section_idx, section in enumerate( document.Sections ) :
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is_first = section_idx == 0
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add_header = True
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self._WriteSection( section, is_first, add_header )
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self._write( '}' )
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del self._fout, self._doc, self._CurrentStyle
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def _write( self, data, *params ) :
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#----------------------------------
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# begin modification
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# by Herbert Weinhandl
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# to convert accented characters
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# to their rtf-compatible form
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#for c in range( 128, 256 ) :
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# data = data.replace( chr(c), "\'%x" % c)
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# end modification
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#
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# This isn't the right place for this as it is going to do
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# this loop for all sorts of writes, including settings, control codes, etc.
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#
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# I will create a def _WriteText (or something) method that is used when the
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# actual string that is to be viewed in the document is written, this can then
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# do the final accented character check.
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#
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# I left it here so that I remember to do the right thing when I have time
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#----------------------------------
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if params : data = data % params
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self._fout.write( data )
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def _WriteDocument( self ) :
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settings = Settings()
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assert Languages.IsValid ( self._doc.DefaultLanguage )
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assert ViewKind.IsValid ( self._doc.ViewKind )
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assert ViewZoomKind.IsValid( self._doc.ViewZoomKind )
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assert ViewScale.IsValid ( self._doc.ViewScale )
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settings.append( self._doc.DefaultLanguage, 'deflang%s' )
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settings.append( self._doc.ViewKind , 'viewkind%s' )
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settings.append( self._doc.ViewZoomKind , 'viewzk%s' )
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settings.append( self._doc.ViewScale , 'viewscale%s' )
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self._write( "{\\rtf1\\ansi\\ansicpg1252\\deff0%s\n" % settings )
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def _WriteColours( self ) :
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self._write( r"{\colortbl ;" )
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self._colour_map = {}
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offset = 0
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for colour in self._doc.StyleSheet.Colours :
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self._write( r'\red%s\green%s\blue%s;', colour.Red, colour.Green, colour.Blue )
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self._colour_map[ colour ] = offset + 1
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offset += 1
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self._write( "}\n" )
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def _WriteFonts( self ) :
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self._write( r'{\fonttbl' )
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self._font_map = {}
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offset = 0
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for font in self._doc.StyleSheet.Fonts :
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pitch = ''
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panose = ''
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alternate = ''
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if font.Pitch : pitch = r'\fprq%s' % font.Pitch
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if font.Panose : panose = r'{\*\panose %s}' % font.Panose
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if font.Alternate : alternate = r'{\*\falt %s}' % font.Alternate.Name
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self._write( r'{\f%s\f%s%s\fcharset%s%s %s%s;}',
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offset,
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font.Family,
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pitch,
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font.CharacterSet,
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panose,
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font.Name,
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alternate )
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self._font_map[ font ] = offset
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offset += 1
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self._write( "}\n" )
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def _WriteStyleSheet( self ) :
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self._write( r"{\stylesheet" )
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# TO DO: character styles, does anybody actually use them?
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offset_map = {}
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for idx, style in enumerate( self._doc.StyleSheet.ParagraphStyles ) :
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offset_map[ style ] = idx
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# paragraph styles
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self.paragraph_style_map = {}
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for idx, style in enumerate( self._doc.StyleSheet.ParagraphStyles ) :
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if idx == 0 :
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default = style
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else :
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self._write( '\n' )
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settings = Settings()
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# paragraph properties
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self._RendParagraphPropertySet( style.ParagraphPropertySet, settings )
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self._RendFramePropertySet ( style.FramePropertySet, settings )
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self._RendShadingPropertySet ( style.ShadingPropertySet, settings )
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# text properties
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self._RendTextPropertySet ( style.TextStyle.TextPropertySet, settings )
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self._RendShadingPropertySet( style.TextStyle.ShadingPropertySet, settings )
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# have to take
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based_on = '\\sbasedon%s' % offset_map.get( style.BasedOn, 0 )
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next = '\\snext%s' % offset_map.get( style.Next, 0 )
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inln = '\\s%s%s' % ( idx, settings )
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self._write( "{%s%s%s %s;}", inln, based_on, next, style.Name )
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self.paragraph_style_map[ style ] = inln
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# if now style is specified for the first paragraph to be written, this one
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# will be used
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self._CurrentStyle = self.paragraph_style_map[ default ]
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self._write( "}\n" )
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def _WriteSection( self, section, is_first, add_header ) :
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def WriteHF( hf, rtfword ) :
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#if not hf : return
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# if we don't have anything in the header/footer then include
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# a blank paragraph, this stops it from picking up the header/footer
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# from the previous section
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# if not hf : hf = [ Paragraph( '' ) ]
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if not hf : hf = []
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self._write( '{\\%s' % rtfword )
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self._WriteElements( hf )
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self._write( '}\n' )
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settings = Settings()
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if not is_first :
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# we need to finish off the preceding section
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# and reset all of our defaults back to standard
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settings.append( 'sect' )
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# reset to our defaults
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settings.append( 'sectd' )
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if add_header :
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settings.append( SectionBreakTypeMap[ section.BreakType ] )
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self._RendPageProperties( section, settings, in_section=True )
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settings.append( section.HeaderY, 'headery%s' )
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settings.append( section.FooterY, 'footery%s' )
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# write all of these out now as we need to do a write elements in the
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# next section
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self._write( repr( settings ) )
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# finally after all that has settled down we can do the
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# headers and footers
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if section.FirstHeader or section.FirstFooter :
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# include the titlepg flag if the first page has a special format
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self._write( r'\titlepg' )
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WriteHF( section.FirstHeader, 'headerf' )
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WriteHF( section.FirstFooter, 'footerf' )
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WriteHF( section.Header, 'header' )
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WriteHF( section.Footer, 'footer' )
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# and at last the contents of the section that actually appear on the page
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self._WriteElements( section )
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def _WriteElements( self, elements ) :
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new_line = ''
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for element in elements :
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self._write( new_line )
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new_line = '\n'
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||||
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clss = element.__class__
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if clss == Paragraph :
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self.WriteParagraphElement( element )
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elif clss == Table :
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self.WriteTableElement( element )
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||||
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elif clss == StringType :
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||||
self.WriteParagraphElement( Paragraph( element ) )
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elif clss in [ RawCode, Image ] :
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self.WriteRawCode( element )
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#elif clss == List :
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# self._HandleListElement( element )
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elif self.WriteCustomElement :
|
||||
self.WriteCustomElement( self, element )
|
||||
|
||||
else :
|
||||
raise Exception( "Don't know how to handle elements of type %s" % clss )
|
||||
|
||||
def WriteParagraphElement( self, paragraph_elem, tag_prefix='', tag_suffix=r'\par', opening='{', closing='}' ) :
|
||||
|
||||
# the tag_prefix and the tag_suffix take care of paragraphs in tables. A
|
||||
# paragraph in a table requires and extra tag at the front (intbl) and we
|
||||
# don't want the ending tag everytime. We want it for all paragraphs but
|
||||
# the last.
|
||||
|
||||
overrides = Settings()
|
||||
self._RendParagraphPropertySet( paragraph_elem.Properties, overrides )
|
||||
self._RendFramePropertySet ( paragraph_elem.Frame, overrides )
|
||||
self._RendShadingPropertySet ( paragraph_elem.Shading, overrides )
|
||||
|
||||
# when writing the RTF the style is carried from the previous paragraph to the next,
|
||||
# so if the currently written paragraph has a style then make it the current one,
|
||||
# otherwise leave it as it was
|
||||
self._CurrentStyle = self.paragraph_style_map.get( paragraph_elem.Style, self._CurrentStyle )
|
||||
|
||||
self._write( r'%s\pard\plain%s %s%s ' % ( opening, tag_prefix, self._CurrentStyle, overrides ) )
|
||||
|
||||
for element in paragraph_elem :
|
||||
|
||||
if isinstance( element, StringType ) :
|
||||
self._write( element )
|
||||
|
||||
elif isinstance( element, RawCode ) :
|
||||
self._write( element.Data )
|
||||
|
||||
elif isinstance( element, Text ) :
|
||||
self.WriteTextElement( element )
|
||||
|
||||
elif isinstance( element, Inline ) :
|
||||
self.WriteInlineElement( element )
|
||||
|
||||
elif element == TAB :
|
||||
self._write( r'\tab ' )
|
||||
|
||||
elif element == LINE :
|
||||
self._write( r'\line ' )
|
||||
|
||||
elif self.WriteCustomElement :
|
||||
self.WriteCustomElement( self, element )
|
||||
|
||||
else :
|
||||
raise Exception( 'Don\'t know how to handle %s' % element )
|
||||
|
||||
self._write( tag_suffix + closing )
|
||||
|
||||
def WriteRawCode( self, raw_elem ) :
|
||||
self._write( raw_elem.Data )
|
||||
|
||||
def WriteTextElement( self, text_elem ) :
|
||||
overrides = Settings()
|
||||
|
||||
self._RendTextPropertySet ( text_elem.Properties, overrides )
|
||||
self._RendShadingPropertySet( text_elem.Shading, overrides, 'ch' )
|
||||
|
||||
# write the wrapper and then let the custom handler have a go
|
||||
if overrides : self._write( '{%s ' % repr( overrides ) )
|
||||
|
||||
# if the data is just a string then we can now write it
|
||||
if isinstance( text_elem.Data, StringType ) :
|
||||
self._write( text_elem.Data or '' )
|
||||
|
||||
elif text_elem.Data == TAB :
|
||||
self._write( r'\tab ' )
|
||||
|
||||
else :
|
||||
self.WriteCustomElement( self, text_elem.Data )
|
||||
|
||||
if overrides : self._write( '}' )
|
||||
|
||||
def WriteInlineElement( self, inline_elem ) :
|
||||
overrides = Settings()
|
||||
|
||||
self._RendTextPropertySet ( inline_elem.Properties, overrides )
|
||||
self._RendShadingPropertySet( inline_elem.Shading, overrides, 'ch' )
|
||||
|
||||
# write the wrapper and then let the custom handler have a go
|
||||
if overrides : self._write( '{%s ' % repr( overrides ) )
|
||||
|
||||
for element in inline_elem :
|
||||
# if the data is just a string then we can now write it
|
||||
if isinstance( element, StringType ) :
|
||||
self._write( element )
|
||||
|
||||
elif isinstance( element, RawCode ) :
|
||||
self._write( element.Data )
|
||||
|
||||
elif element == TAB :
|
||||
self._write( r'\tab ' )
|
||||
|
||||
elif element == LINE :
|
||||
self._write( r'\line ' )
|
||||
|
||||
else :
|
||||
self.WriteCustomElement( self, element )
|
||||
|
||||
if overrides : self._write( '}' )
|
||||
|
||||
def WriteText( self, text ) :
|
||||
self._write( text or '' )
|
||||
|
||||
def WriteTableElement( self, table_elem ) :
|
||||
|
||||
vmerge = [ False ] * table_elem.ColumnCount
|
||||
for height, cells in table_elem.Rows :
|
||||
|
||||
# calculate the right hand edge of the cells taking into account the spans
|
||||
offset = table_elem.LeftOffset or 0
|
||||
cellx = []
|
||||
cell_idx = 0
|
||||
for cell in cells :
|
||||
cellx.append( offset + sum( table_elem.ColumnWidths[ : cell_idx + cell.Span ] ) )
|
||||
cell_idx += cell.Span
|
||||
|
||||
self._write( r'{\trowd' )
|
||||
|
||||
settings = Settings()
|
||||
|
||||
# the spec says that this value is mandatory and I think that 108 is the default value
|
||||
# so I'll take care of it here
|
||||
settings.append( table_elem.GapBetweenCells or 108, 'trgaph%s' )
|
||||
settings.append( TableAlignmentMap[ table_elem.Alignment ] )
|
||||
settings.append( height, 'trrh%s' )
|
||||
settings.append( table_elem.LeftOffset, 'trleft%s' )
|
||||
|
||||
width = table_elem.LeftOffset or 0
|
||||
for idx, cell in enumerate( cells ) :
|
||||
self._RendFramePropertySet ( cell.Frame, settings, 'cl' )
|
||||
|
||||
# cells don't have margins so I don't know why I was doing this
|
||||
# I think it might have an affect in some versions of some WPs.
|
||||
#self._RendMarginsPropertySet( cell.Margins, settings, 'cl' )
|
||||
|
||||
# if we are starting to merge or if this one is the first in what is
|
||||
# probably a series of merges then start the vertical merging
|
||||
if cell.StartVerticalMerge or (cell.VerticalMerge and not vmerge[ idx ]) :
|
||||
settings.append( 'clvmgf' )
|
||||
vmerge[ idx ] = True
|
||||
|
||||
elif cell.VerticalMerge :
|
||||
#..continuing a merge
|
||||
settings.append( 'clvmrg' )
|
||||
|
||||
else :
|
||||
#..no merging going on so make sure that it is off
|
||||
vmerge[ idx ] = False
|
||||
|
||||
# for any cell in the next row that is covered by this span we
|
||||
# need to run off the vertical merging as we don't want them
|
||||
# merging up into this spanned cell
|
||||
for vmerge_idx in range( idx + 1, idx + cell.Span - 1 ) :
|
||||
vmerge[ vmerge_idx ] = False
|
||||
|
||||
settings.append( CellAlignmentMap[ cell.Alignment ] )
|
||||
settings.append( CellFlowMap[ cell.Flow ] )
|
||||
|
||||
# this terminates the definition of a cell and represents the right most edge of the cell from the left margin
|
||||
settings.append( cellx[ idx ], 'cellx%s' )
|
||||
|
||||
self._write( repr( settings ) )
|
||||
|
||||
for cell in cells :
|
||||
if len( cell ) :
|
||||
last_idx = len( cell ) - 1
|
||||
for element_idx, element in enumerate( cell ) :
|
||||
# wrap plain strings in paragraph tags
|
||||
if isinstance( element, StringType ) :
|
||||
element = Paragraph( element )
|
||||
|
||||
# don't forget the prefix or else word crashes and does all sorts of strange things
|
||||
if element_idx == last_idx :
|
||||
self.WriteParagraphElement( element, tag_prefix=r'\intbl', tag_suffix='', opening='', closing='' )
|
||||
|
||||
else :
|
||||
self.WriteParagraphElement( element, tag_prefix=r'\intbl', opening='', closing='' )
|
||||
|
||||
self._write( r'\cell' )
|
||||
|
||||
else :
|
||||
self._write( r'\pard\intbl\cell' )
|
||||
|
||||
self._write( '\\row}\n' )
|
||||
|
||||
Reference in new issue
Block a user